Archive for November, 2009

Black Control Archetypes

November 13, 2009

Ok, sorry for the delay on this one.  My brain’s been elsewhere, tweaking option 1 for champs, building a plan B and a plan C.  But I *have* been working on this, and I’ve come up with a few deck archetypes for people to consider.  I’m not going to be providing any decklists at the moment.  These are merely jumping off points.  Most of my prototype decklists end up pretty bad anyways, (I’ll tell you about cascade faeries soon)

First, what I’ve come to call Mind Goo.  The idea is pretty straightforward: Wreck your opponents hand.  Play creatures that benefit from this situation.  With Guul Draz Spectre *and* Nyxathid, there’re certainly the creatures to benefit from the situation.  I know most control decks find hand destruction absolutely punishing, and jund isn’t the fastest at dumping their hand.  The best way to deal with junds cards may be this, as most of their cards turn into two once they leave the hand.  This idea does conceptually have an issue against boros bushwacker, who can dump much of their hand with devastating speed, and can do serious damage with a topdecked Ranger of Eos.

Second is one with which I have plenty of experience, which I’ve taken to calling Wretched Control.  The idea is to populate your deck with large creatures, and then employ cards like infest to wipe out out weaker creatures, and wretched banquet as a one mana kill card.  Tendrils and similar removal can help take out serious threats, and edict styled effects are especially effective in such a deck.  This was a very successful deck for me, winning me my first 4 rounds of my first PTQ before I crashed into that awful UW Baneslayer deck.  This issue I have with this deck is it hasn’t found great replacements for Ashenmoor Gouger and Demigod of Revenge yet, and that it never had the best matchup against Jund.  That’s now a damning position to be in, so I’m not devoting too much of my time to it.

The third is tribal black.  Yes, I *know*, everyone’s running a vampire deck, none of them are that powerful.  Well I’m here to tell you most of them are doing it wrong.  Vampires make an amazing low-curve control deck, with the simple addition of two cards maindeck.  The first is fleshbag marauder.  This guy’s already a decent edict, something that always helps a black deck, but he has solid synergy with bloodghast, who comes back with some frequency.  The second, is grim discovery.  If you’re running at least 6 fetches in your deck, odds are you’ll have one in your graveyard.  This nets you not one, but two chances to bring back your bloodghasts, AND it lets you shuffle your library if your nocturnus is being grouchy.  Oh, and it brings back a creature too.  Like a gatekeeper of Malakir or a Vampire Nighthawk.  Seriously. I’d also consider running Planeswalkers in this build, both Sorin and Lilianna have wonderful utility.

I initially planned on writing more than this, but it’s not really my field of expertise.  I’m currently busy trying to figure out the optimal numbers of Crystalizations to put in my sideboard for my… I’ve said too much.

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